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TASTY PLANET BACK FOR SECONDS LEVELS MANUAL

Without becoming too abstract and critical, if the simplest question possible was asked of me - did I enjoy my time with Tasty Planet: Back for Seconds - the simple answer would be yes. There’s a cleverness in the level design that helps extend the game’s brief lifespan, given a further boost by a few differing game modes and a medal system awarded to players who complete stages in a quick time. You have ulterior motives, though you just want to eat enough soldiers until you’re big enough to snack on the weapons you protect. Other stages dump you in the middle of a cattle stampede, where you’ll have to avoid rampaging bovines while trying to eat the debris they trample underfoot or defend siege weapons from attacking Romans. You could find yourself trapped in a boneyard maze, having to nibble away at the smaller bones and open up new passageways in an attempt to evolve enough to get rid of the bigger obstacles. It means, in one sitting, you can go from eating M&Ms to giant computers, from eating ants and grasshoppers to volcanoes, and dewdrops to galaxies.
TASTY PLANET BACK FOR SECONDS LEVELS FREE
While some stages are open plan settings that allow you free roam, getting to a bigger size will allow the camera to pull back, revealing more of the level and larger objects to devour. Revenge is never too far away: with a glutinous attitude, the blob will soon grow. The Jurassic age has him start out munching on small rocks and trying to avoid the attention of bigger predators that can, in turn, take bites out of him. Not content to hang around in a sterile lab all day, the blob obtains the means to travel to different time periods and eat large chunks of them instead. No, actually, this does lead to a repetitive cycle there’s no getting away from that, but the process is saved by a lot of clever level design. Each item it digests makes it bigger and bigger, allowing it to move up to more sizeable snacks. You guide the blob around with the arrow keys or the mouse and it slides around happily, causing mayhem and panicking the scientists responsible for its construction. Early levels see it devouring small chocolates before overwhelming the lab it was devised in, and chewing up lab rats, scientific equipment and the odd pet cat.

The game itself is the story about a little blob of nanotechnology that exists only to assimilate anything small enough for it to absorb. Tasty Planet: Back for Seconds may as well be the revenge tale for their shoddy treatment. Want to advance some soft-sci-fi shenanigans? The nanos did it! Those pesky microscopic robots they’re the cause - and solution - for anything that ever happened in Star Trek: Voyager. Anti-matter and tachyon particles and reversing polarity all list pretty highly, but the modern day favourite is nanotechnology. Sci-fi has a small laundry list of get-out-of-jail-free-cards they can endlessly recycle to provide quick and easy explanations for whatever crazy plot device they’re currently trying to sell you. "There’s a cleverness in the level design that helps extend the game’s brief lifespan." Tasty Planet: Back for Seconds (PC) review
